The `Open' item under the `File' menu loads a disk file into a bank and the `Save as' item saves a bank in a named file. The `Save' item works the same as `Save as' except that if the bank has ever been loaded from a disk file then the name of the last such file is used rather than bringing up a file selector. The file format used is raw SYSEX dumps, so you can load data from a dump made using a sequencer. The SYSEX loading code is smart enough to find SYSEX data in some non-raw formats such as MIDIfiles. Only non-zero parts of the bank are saved - if you bank contains only zero-ed out combinations for example, they will not be saved.
The `Print' item under the `File' menu brings up the `BANK PRINT' dialog that allows you to print out a listing of the names of the combinations and/or programs in a bank. They are normally printed out in tables with headers, but if you select the `one per line' check box, they listed in a raw, one combination (or program) per line format that may be useful for certain sequencers. Listings may be sent to the printer or to a file.
The `Flip' item under the `Bank' menu brings up the `BANK FLIP' dialog which allows you to flip the combinations in the a from referencing programs in the RAM card to those in the internal bank, or visa versa.
The `Erase' item under the `Bank' menu brings up the `BANK ERASE' dialog which allows you to erase the programs, combinations or global data in a bank. It's main use is for erasing programs, since zero-ed out programs are special (see combination copying).